![]() ![]() So I did take a little bit of time away from Shakedown to work on this PSP port of RCR, but then I just kind of had to smack myself and just say, 'hey, hold on, I got to stop dawdling away with this PSP port. "I was like, 'You know what, I really would like to finish that PSP one.' So I was working on it and the hope was to release these UMDs, but then Shakedown took priority. Then he got word that UMDs were ending production, which kicked his desire to develop for the dead platform back into gear. ![]() "I had done a partial PSP port of RCR way back in 2009, but the Vita came along, it was a much healthier platform and so I scrapped that and went with Vita," says Provinciano. But the peculiar design ethos of UMDs was still enough to inspire Provinciano. When I got a PSP as a teenager, I tried to break the disc of Kingdom Hearts Birth By Sleep out of its plastic prison, thinking that wasn't where it belonged. It was the best of both worlds half cartridge, half disc, all strange. UMDs, of course, were the plastic-encased, itty-bitty discs that for some baffling reason Sony thought were a sound lookalike for the cartridges used by Nintendo's consoles. To understand where the priorities and curiosities of developer Brian Provinciano lie, perhaps all you need to hear is what he told me over Skype just last week: "My biggest regret in all of entire life was that I wasn't able to get UMDs made for the PSP version." Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. ![]() This article first appeared on USgamer, a partner publication of VG247. ![]()
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