![]() ![]() We believe tailoring the galaxy for a perceived type of gamer isn’t in the spirit of the game. Wstephenson: Given that PC/Mac and console players will not be interacting in moment to moment play, only via the shared universe, how do you feel about tweaking the moment to moment game balance to better meet console players' needs and play styles? Things like AI difficulty response to player bounties mission, USS and RES spawn rates death penalty/rebuy cost and flight models could be made more arcadey, for example. Targeting subsystems will cause that subsystem to take damage as well as the hull. Expect an announcement any minute!īen Ryder : Will you be able to bypass hull armour by selecting modules as targets? We’re working to bring voice chat as part of the CQC Championship update, which is coming very soon. JagerBlaze: Will there be an in game voice chat, intuitive comms feature in this version of the game? I’d love to talk about our future plans, but I can’t answer this one for a while. We’ll be testing the first cycle of Powerplay very soon, and we’re interested to see whether Xbox players swing the same way as our PC and Mac players!ĬivGalnet: Are planetary landings and the ability to walk around going to come to Xbox, and if so will it come at the same time as PC? Powerplay is implemented on Xbox, but we’ve been testing a number of other backend systems during the first weeks of the Game Preview. Sidvicc: Is Power Play fully operational on Xbox? I have not seen the timer tick down for the expansion/preparation/control missions (days remaining has been 0 for a number of days) It’s sort of a ‘yes’! We’re looking to support voice chat via Kinect, as well as over the headset, but gestures and voice control aren’t in our immediate plans. Tastyhotschmoes: Will FD consider incorporating any support for the kinect? Head looking, voice etc? We have to conform to Xbox One pricing models so we can’t offer to transfer the lifetime expansion pass over to Xbox One, unfortunately. The lifetime expansion pass was briefly available for players who were kind enough to back our Kickstarter in the very early days of Elite Dangerous and we’d like to keep that as a special thing exclusive to those players, like yourself. Pirate0r: Hi, I'm really enjoying the game preview version of Elite Dangerous! I was in the premium beta PC and have the lifetime expansion pass, I was wondering if there are any plans for a similar plan for xbox one or if that pass will be transferable? We’re working hard to integrate the Xbox Friends List into Elite Dangerous to allow players to easily form wings and group together for CQC Championship matches. Smokeybuzz: What are your plans to improve the friends list integration with the game? Will we be able to easily form wings within a party? ![]() Discovery data and Powerplay status will be reset, but we’re looking to ‘cash in’ everyone’s ships and modules so you won’t lose your financial progress, and you’ll be able to re-spec with a whole different kind of ship if you’d like. Best of all, we plan to preserve all the Commander data, such as Rank, Credits, Progress to Elite, Xbox Hero Stats and Achievements throughout the Game Preview and even into the full game. I would think first discovery data would be difficult to merge with PC)?Īs we add content like CQC to Elite Dangerous on Xbox One we’re going to have to reset some data, but because the Game Preview is longer than our usual PC beta tests we’re aiming to keep as much progression as possible. N o o d l z: Do you know what the odds are that we're going to see a wipe of our data from the game preview? What things are most at risk for getting wiped (e.g. We compiled a list of your questions and have the answers here for you here. Earlier this week we asked you if you would like to put some questions to Frontier's Senior producer for Xbox One - Gary Richards! ![]()
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